Chapter 1: Building An Understanding
Whenever I try to learn a new fighting game, I try to find whatever I can relate to and compare it to a game I have played before. This isn't an original concept and most people do this, but in terms of doing this practice with Smash it proved to be a lot more difficult. Comparing 2-D fighting games to other 2-D fighting games is pretty simple, even 2-D to 3-D. Comparing 2-D fighting games to Smash is pretty interesting to say the least, and takes a little bit of time and filling in some blanks. While doing this I have learned a lot of stuff in PM that I grasped in a somewhat alternative way, and I have learned about a few things that I really struggle with in terms of building an understanding. So to start off this blog officially i'm going to just discuss things that I really like about PM coming from fighting games. As well as things that confuse me, not in a way that makes me hate it or anything like that of course. Certain things that are in this game I just legit have a v...